AI Insights · Timothy · July 2022
Top 5 Trivia Games on iOS in South America Q2 2022
Explore the performance of the top 5 trivia games on iOS in South America during Q2 2022, with insights into their weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 trivia games on iOS in South America showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Trivia Crack saw a steady pattern in weekly revenue, with figures peaking at around $1.2K in mid-April and fluctuating between $745 and $1.1K for the rest of the quarter. The game experienced a consistent download rate, starting at approximately 22.8K in late March and maintaining numbers between 17.9K and 26.4K throughout the quarter. Weekly active users peaked at nearly 300K in mid-April before gradually declining to around 203K by the end of June.
Akinator had modest weekly revenue, peaking at $81 in mid-June. The app's downloads increased significantly, reaching 16.4K in early June, before slightly dropping to around 13.6K by the end of the quarter. Active users saw a rise from 39.7K in late March to a peak of 47.8K in early June, ending the quarter at approximately 42.1K.
StopotS - The Categories Game did not generate revenue during this period. However, the app showed a positive trend in downloads, peaking at 16.4K in mid-April and maintaining a steady rate around 10.8K to 14.6K throughout the quarter. Active users peaked at 28.4K in mid-April and showed fluctuations, ending at approximately 22.1K by late June.
Trivia Crack 2 exhibited stable weekly revenue, with figures hovering between $293 and $613, peaking in mid-April. Downloads followed a similar pattern, ranging from 7.3K to 11.6K, with a peak in early April. Active users saw a slight increase from 22.3K in late March to 24.1K in late June, with some fluctuations in between.
Kahoot! Play & Create Quizzes achieved the highest weekly revenue among the top 5, peaking at $3.1K in early June. The app's downloads remained relatively stable, averaging around 7.1K to 10.1K. Active users started at 57.4K in late March and saw a gradual decline, ending the quarter at 46.5K.
These insights into the performance of the top trivia games in South America highlight the dynamic nature of the mobile gaming market. For more detailed analyses and trends, visit Sensor Tower.